Nba 2k11 Review I’ve written in the past about basketball video games and how the basic nature of video games keeps them from accurately relaying a true basketball experience. Part of the fun of basketball is the improvisational nature of the game, and it’s always been pretty much impossible to translate that to video games, which rely on structure and formulas. But to me, 2K11 is the closest we’ve come to accurately replicating it. For the first time I can recall in a game, 2K11 pretty much nails defensive switches. For instance, I was playing an ‘86 Bulls/Celtics game with the Bulls, and I missed a shot and the Celts got the ball and threw an outlet to Danny.
One facet of the game I’d like to see 2K address next year is the ballhandling. I’m not sure if the NBA Elite demo is still online, but the thing I really enjoyed about the demo was the new dribbling system. By utilizing both joysticks, you really had a terrific amount of control over your player. In 2K11 the ballhandling is responsive, and the more you use the isomotion controls the better you become at it, but it still feels as though there’s some luck involved with getting your guy to do exactly what you want him to do. At the same time, this isn’t NBA Street. It’s not easy to shake loose from guys, and you need to be smart when calling for a pick or an iso. Just like in the NBA.
As EA and 2K have battled for dominance in the NBA video game market the last few years, pushing each other to improve their games, the real winner has been those of us who play video games. This year, if you’re in the market for an NBA video game, you don’t have a choice. But with NBA 2K11, I don’t think you’re going to be disappointed.Several additional features are worth mentioning in this NBA 2K11 review. The IsoMotion dribbling and ShotStick controls make for easy, enjoyable game play. IsoMotion dribbling allows for devastating cross-overs and behind-the-back moves that are extremely realistic.
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